Wednesday, May 21, 2025

Upcoming Games-based Learning Opportunities

Image by Araxhs Official from Pixabay

There are a number of upcoming presentations and professional development opportunities related to games-based library services, playful learning, and interactive pedagogy; some options are free, and some have a registration cost associated with them. Please help spread the word about these opportunities to your networks -- and register today!!


Friday, May 23rd, 1:00 pm
  WiLSWorld Shorts: Roll for Initiative! Wisconsin Adventures in the Library
  • "Proven education foundations and dragon-slaying go hand in hand! Wisconsin Adventures combines the myths and legends of Wisconsin’s past with the deep learning opportunities of fantasy role-playing games (RPGs). Join WiLS and Wisconsin Historical Society’s Manager of PK-12 Education Initiatives Kurt Griesemer on Friday, May 23rd at 1:00 pm CT to hear about how you can engage new audiences, connect players with Wisconsin and its history, and build community and literacy skills with Dungeons and Dragons and Wisconsin Adventures in your library."

Wednesday, May 28th, 10:00-11:00 am CST
  Video Game Collections in Libraries, Pt. #3:

Collection Maintenance, Circulating Consoles, Wraparound Services, and Digital Games 

  • In parts one and two of our “Video Game Collections in Libraries” webinar series, we first outlined effective pathways for video game selection and acquisition, and followed that up by showcasing how to “librarianize” your acquired games via processing, cataloging, and displaying best practices. So – you’ve got games on shelves, and they’re checking out; done! Mission accomplished? … Not so fast!! There are additional steps needed to maintain that collection and keep it healthy, with further opportunities to implement “value-added” services that will support your video game collection. Finally, it’s important that we collectively ask: what will our video game collections look like in 5 to 10 years, where most games will likely be “all digital”? How can a librarian prepare for that inevitable shift?

    In part #3 of our “Video Game Collections in Libraries” webinar (the final part!), we will dig into suggested protocols for weeding and repairing discs, recommendations for “wraparound” services like video game programs, circulating game consoles, and helping your patrons acquire necessary video game patches/updates – along with a deep (but brief) exploration into important questions like “What will libraries do when video games transition to all digital?”, “what impact would all-digital video games have on offering library game collections?”, and, most importantly, “who is working on what in this space right now?” – to set our libraries up for success in the future!


June 20th-22nd
  NarraScope 2025: Celebrating Narrative Games
  • Registration for NarraScope 2025 is now available! What is Narrascope? "NarraScope is an event that supports interactive narrative, adventure games, and interactive fiction by bringing together writers, developers, and players. NarraScope 2025 will be hosted at Drexel University in Philadelphia, PA. All talks will be streamed live via Discord. Our conference aims to be a place for everyone interested in narrative games to hang out, exchange ideas and get inspired. We do this through a broad selection of talks, keynote speakers, discussions and workshops."
  • "Registration is required for both in-person and online attendance, and must be done in advance of the event. The number of in-person memberships is limited by the capacity of our venue, and they are available on a first-come, first-served basis. We have no capacity cap for our online registration. In-person registration is open until May 23, 2025; online registration is open until June 18, 2025."
  • I (Chris Baker) will be co-presenting at the Narrascope Conference on Sunday, June 22nd from 12:30-1:00 pm CST. More info:
    • Gaming Collections & Services in Libraries: "Libraries have a long history of collecting games as part of our shared cultural heritage. This session will feature two presentations on how academic and public libraries are preserving the history of games and broadening access to both legacy and contemporary games. Learn more about the cutting edge of games librarianship and discover ways to get involved with efforts to collect and preserve today's digital games in libraries."
    • Co-presenters: Colin PostDavid Carter

August 21st & 22nd; Pre-cons on August 20th

Play Make Learn 2025 - Register NOW!!
  • Registration is open NOW for Play Make Learn 2025! If you've never attended before, the Play Make Learn annual conference takes place at the Memorial Union on the UW-Madison campus; PML is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work
  • NOTE: We've sold out on registration spots for Play Make Learn over the past few years -- so if you are interested in attending, don't wait too long! If you have questions about the conference, or would like to request support (while funds are available), you can reach out to the PLACE Office at conferences@education.wisc.edu.

Any questions? You can reach me at Chris.Baker@dpi.wi.gov. Consider joining our WISELearn Games + Learning + Libraries Cohort to collaborate with a wonderful community of practice -- and to start sharing (and using) our collected games-based resources. Game on!!

~Chris

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