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There are a number of upcoming presentations and professional development opportunities related to games-based library services, playful learning, and interactive pedagogy; some options are free, and some have a registration cost associated with them. Please help spread the word about these opportunities to your networks -- and register today!!
Friday, May 23rd, 1:00 pm
WiLSWorld Shorts: Roll for Initiative! Wisconsin Adventures in the Library
- "Proven
education foundations and dragon-slaying go hand in hand! Wisconsin
Adventures combines the myths and legends of Wisconsin’s past with the
deep learning opportunities of fantasy role-playing games (RPGs). Join
WiLS and Wisconsin Historical Society’s Manager of PK-12 Education
Initiatives Kurt Griesemer on Friday, May 23rd at 1:00 pm CT to hear about
how you can engage new audiences, connect players with Wisconsin and its
history, and build community and literacy skills with Dungeons and Dragons
and Wisconsin Adventures in your library."
Wednesday, May 28th, 10:00-11:00 am CST
Video Game Collections in Libraries, Pt. #3:
Collection
Maintenance, Circulating Consoles, Wraparound Services, and Digital Games
- In
parts one and two of
our “Video Game Collections in Libraries” webinar series, we first
outlined effective pathways for video game selection and
acquisition, and followed that up by showcasing how to “librarianize”
your acquired games via processing, cataloging, and displaying
best practices. So – you’ve got games on shelves, and they’re checking
out; done! Mission accomplished? … Not so fast!! There are additional
steps needed to maintain that collection and keep it healthy, with further
opportunities to implement “value-added” services that will support your
video game collection. Finally, it’s important that we collectively ask:
what will our video game collections look like in 5 to 10 years, where
most games will likely be “all digital”? How can a librarian prepare for
that inevitable shift?
In part #3 of our “Video Game Collections in Libraries” webinar (the final part!), we will dig into suggested protocols for weeding and repairing discs, recommendations for “wraparound” services like video game programs, circulating game consoles, and helping your patrons acquire necessary video game patches/updates – along with a deep (but brief) exploration into important questions like “What will libraries do when video games transition to all digital?”, “what impact would all-digital video games have on offering library game collections?”, and, most importantly, “who is working on what in this space right now?” – to set our libraries up for success in the future! - REGISTER
HERE
- Presenters: Chris
Baker (Public Library Consultant / Games & Learning Consultant,
Library Services Team of the Wisconsin Dept. of Public Instruction; chris.baker@dpi.wi.gov),
Jenna Gilles (Youth Services Associate, Chippewa Falls Public
Library; jgillesturner@mycfpl.org),
and Jamie Hein (Library Director, Clintonville Public Library; jhein@clintonvillelibrary.org)
June 20th-22nd
NarraScope 2025: Celebrating Narrative Games
- Registration for NarraScope
2025 is now available! What is Narrascope? "NarraScope
is an event that supports interactive narrative, adventure games, and
interactive fiction by bringing together writers, developers, and players.
NarraScope 2025 will be hosted at Drexel University in Philadelphia, PA.
All talks will be streamed live via Discord. Our conference aims to be a
place for everyone interested in narrative games to hang out, exchange
ideas and get inspired. We do this through a broad selection of talks,
keynote speakers, discussions and workshops."
- "Registration
is required for both in-person and online attendance, and must be done in
advance of the event. The number of in-person memberships is limited by
the capacity of our venue, and they are available on a first-come,
first-served basis. We have no capacity cap for our online registration.
In-person registration is open until May 23, 2025; online
registration is open until June 18, 2025."
- I (Chris
Baker) will be co-presenting at the Narrascope Conference on
Sunday, June 22nd from 12:30-1:00 pm CST. More info:
- Gaming
Collections & Services in Libraries: "Libraries have a
long history of collecting games as part of our shared cultural heritage.
This session will feature two presentations on how academic and public
libraries are preserving the history of games and broadening access to
both legacy and contemporary games. Learn more about the cutting edge of
games librarianship and discover ways to get involved with efforts to
collect and preserve today's digital games in libraries."
- Co-presenters: Colin Post, David Carter
Play Make Learn 2025 - Register NOW!!
- Registration
is open NOW for Play
Make Learn 2025! If you've never attended before, the Play Make
Learn annual conference takes place at the Memorial
Union on the UW-Madison campus; PML is a place for
collaboration and discovery in the design, research and practice of
playful learning, games for learning and positive social impact, making
and makerspaces, STEAM education, and arts in education. PML creates an
inspirational space for preK-12 educators, designers, developers,
innovators, librarians, museum professionals, makers, and researchers to
tinker together, share knowledge, and celebrate one another’s work
- NOTE: We've sold
out on registration spots for Play Make Learn over the past
few years -- so if you are interested in attending, don't wait too long!
If you have questions about the conference, or would like to request
support (while funds are available), you can reach out to the PLACE Office
at conferences@education.wisc.edu.
Any questions? You can reach me at Chris.Baker@dpi.wi.gov. Consider
joining our WISELearn Games
+ Learning + Libraries Cohort to collaborate with a wonderful
community of practice -- and to start sharing (and using) our collected
games-based resources. Game on!!
~Chris
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