Thanks to Matthew White, Children and Youth Services Librarian from Park Falls, WI for this guest post!
Teens in Park Falls enjoy a 24-hour video game event
I believe in promoting the library – especially to reluctant
teens – as a place where you come to enjoy yourself. As
part of my efforts to promote fun at the library for teens, I regularly
incorporate video game parties into teen programming. I have received
universally positive response from teens for all of my video game events, and
usually these programs are the times when I see the most teens at our library! I wanted to take the opportunity to
encourage you with a few ideas on how you can easily put a program together
without a lot of effort.
<!--[if !supportLists]-->·
<!--[endif]-->Keep it
simple. The great thing about a video game program is that you don’t have
to have elaborate planned activities to “keep it
interesting.” You place a group of six or eight teens in a room with video
games like Rock Band and Super Smash Bros. Brawl, and I guarantee you they
will make their own fun. Throw in some pizza to sweeten the deal and you’ve got
a program that requires little planning – and little funding!
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<!--[endif]-->Use your
resources. Not every youth librarian has the sort of personal collection of
video games at their disposal that I do at mine. First of all, check
with your teen advisory board, if you have one. Most teens will be happy to
bring in their own system for their friends to
play on the night of a program. If you are concerned with liability
issues, you can talk to your library board about how to keep teen equipment
safe, but in half a dozen programs with equipment loaned from teens, I have yet
to have a single problem. Second, check
with your library system. They may have equipment to lend to their member libraries
for programs exactly like these. Third, consider
investing in a game system for in-house use at your library. A Wii or an
Xbox 360 could make a great addition to your library’s programming materials,
and they are coming down in price rapidly. You can even find ways to make these
systems available on a regular basis for your teens.
<!--[if !supportLists]-->·
<!--[endif]-->Get
support from the community. Support from the community can be as simple as
having parent volunteers help to oversee the event. Another way that the community can support you is
by donating to causes like Extra Life (see below) when your library
participates.
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<!--[endif]-->Take
advantage of national and regional opportunities. Our library participates
every year in the Extra Life 24-hour game marathon. This program
is nationally sponsored by the Children’s Miracle Network, and helps bring in
money for CMN hospitals across the US. You can connect with your local
children’s hospital through the Extra Life website, create a team for your
teens, and encourage community members to donate CMN on behalf of your gamers.
Then, on the day of the event (this year will be October 20), you and your team
play video games for 24 hours to support CMN and Extra Life. Think of it as a
Relay for Life, except you play video games instead of walking. Teens in Park
Falls love the opportunity to feel like they can make a difference, while still
having fun with a favorite activity. If playing video games for 24 hours
doesn’t sound like it’s a good program for your library, look into other
opportunities for your teens to game for a good cause. The Game Politics blog
has a whole series of articles devoted to popular and effective gamer charities.
<!--[if !supportLists]-->·
<!--[endif]-->Don’t
forget to have fun! One of the most important things that you as a
librarian can do to make your video game program successful is to have fun with
the teens! Don’t be afraid to try something new – most teens will be happy to
help you learn a game like Rock Band if it means that you’ll play with them.
It’s also fun to challenge the teens to a game from your generation – in my
case, Super Mario Bros. 3 for the Nintendo Entertainment System has proven to
be a great opportunity to connect with teens at our video game events. Some of
them have discovered the game for the very first time, and enjoyed it more
because they were playing it with me. You can make a big connection with teens
by showing an interest in the games, so be willing to step out of your comfort
zone and join the party.
I hope these simple tips have started you on the path to a
successful video game program at your library. Your teens will love the
opportunity, and your library will benefit from their presence. Have fun, and
game on!
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