Wisconsin Valley Library Service invites you to join us for a free workshop about Games in Libraries on Friday, October 24, 9:00 AM - 3:00 PM!
This WVLS Youth Services Workshop, at the Tomahawk Public Library, will explore the power of play in libraries, featuring video games with Chris Baker (DPI) and tabletop role-playing games with game designer Jon Spike. Discover practical strategies for building collections, creating engaging programs, and using games to support literacy, community, and creativity. Morning snacks and lunch will be provided.
Spots are limited. Don’t miss
this chance to learn and play with fellow library staff! Registration
is free and open until October
19.
| Image by Elle from Pixabay |
Beyond the Bookshelf: Games
in the Library
Discover the power of play in
libraries!
This workshop will begin with
a tour to see how Tomahawk Public Library brought talk, read, sing,
write, and play to life through their 2019/2020 WVLS Innovation and
Collaboration Literacy Grant.
Next, DPI Public Library Consultant Chris Baker will
take participants into the world of video games with his presentation Games
are Not Optional: Addressing the Priority (and Gaps) of Game-Based Library
Services. Baker will provide an overview of the current state of gaming in
the U.S. Together, we'll tackle questions like "How popular is gaming in
2025?", and "Who 'are' gamers?"; additionally, we'll briefly
explore the unique educational benefits that games offer. Most importantly,
we'll discuss why these questions should matter to the modern librarian. Baker
will also share how libraries can build strong gaming collections, design
engaging programs, and connect with patrons of all ages. Learn practical
strategies for integrating games into library services to boost literacy,
community building, and creativity.
In the afternoon, game
designer Jon Spike will introduce tabletop role-playing games (RPGs)
in his presentation How Tabletop Games, Playful Learning, and Game
Design Promote Literacy and Creation in the Library. Board games,
card games, and role-playing games are experiencing a renaissance in pop
culture - so how can we leverage them in the library space? In this session,
we'll explore how games build skills through STEAM topics, literacy
development, and much more! Prepare to engage in activities that you can turn
around and use in your libraries tomorrow!
Throughout the day, we’ll
highlight how games promote social-emotional growth, inspire STEAM learning,
and create welcoming spaces for connection and storytelling.
This workshop is worth 5
contact hours (including 3.5 technology hours).
Agenda
· 9:00–9:15 a.m. Arrival / Networking
· 9:15–9:30 a.m. Welcome / Introductions
· 9:30–10:15 a.m. Tour
· 10:15–10:30 a.m. Break
· 10:30 a.m.–12:00 p.m. Games Are
Not Optional: Addressing the Priority (and Gaps) of Games-Based Library
Services - Chris Baker, Public Library / Games &
Learning Consultant, DPI
· 12:00–1:00 p.m. Lunch
· 1:00–3:00 p.m. How Tabletop
Games, Playful Learning, and Game Design Promote Literacy and Creation in the
Library - Jon Spike, PhD, CEO of GamestormEDU
· 3:00–3:30 p.m. Discussion / Wrap-Up
Speaker Bios
Chris Baker
Chris Baker is a video
game scholar and Public Library / Games & Learning Consultant with the
Bureau of Libraries at the Wisconsin Department of Public Instruction. Before
joining DPI, Chris worked as a Youth Services Librarian at the Spring Green
Community Library, then as a Teen Services Librarian, Adult Services Librarian,
and Technology Coordinator at the Portage Public Library.
Chris’s background also
includes a robust career in professional theatre. He earned a BA in Theatre
from UW-Parkside and a Masters in Fine Arts in Theatre Pedagogy from Virginia
Commonwealth University, where his thesis examined video games, learning, and
society. Chris also holds an MLIS from the University of Wisconsin-Milwaukee.
He specializes in games-based
library services, project management, innovation, and collaboration. Chris
currently serves as President-Elect of the American Library Association Games
& Gaming Round Table.
Jon Spike
Jon Spike, PhD, is a
former K–12 English teacher and technology integrator who now serves as the
Coordinator of Instructional Technology and Integration Services at the
University of Wisconsin–Whitewater in the College of Education and Professional
Studies. He earned his doctorate in Instructional Technology from Northern
Illinois University, researching collaborative learning experience design in
virtual reality.
Jon is the CEO of
GamestormEDU, where he designs educational board and card games for schools,
families, and organizations. His releases include Gamestormers (2023),
a competitive storytelling game, and Doomscroll (2025), a
social media literacy card game—both finalists in the Gee Learning Game Awards
Tabletop Competition.
Jon has presented nationally
at the International Society of Technology in Education Conference, the Future
of Educational Technology Conference, and the North American Simulation and
Gaming Association (NASAGA) Conference. He has received the Wisconsin
Educational Media and Technology Association (WEMTA) Emerging Leader Award and
the NASAGA Rising Star Award.
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