Showing posts with label makerspace. Show all posts
Showing posts with label makerspace. Show all posts

Wednesday, February 25, 2026

Play Make Learn 2026 Registration Open NOW!

Calling all creatives, educators, librarians, games & learning practitioners, and education researchers!


Play Make Learn is getting ready to bring you the best in research and practice on educational games, making, arts, playful learning, creative education, and more! The Play Make Learn Conference is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work – each year!

Play Make Learn 2026 will be hosted on July 9th and 10th (with optional pre-conference activities on July 8th) the at the beautiful Memorial Union on the historic University of Wisconsin-Madison campus in Madison, WI.

🎟️ Register Now!

  • Registration is open now (until we sell out) — but don’t wait! Register by May 29, 2026 to secure the Early-Bird discount. Play Make Learn has sold out for multiple years in a row; don’t miss your chance to attend! We have different pricing options available.

✏️Call for Proposals still open!

  • You are invited to submit a proposal to present at the Play Make Learn Conference! Applicants will be asked to select themes that applies to their proposal, including: Playful learning, Games for learning and positive social impact, Making and makerspaces, STEAM education, and Arts in education. There are multiple session “formats” to choose from for your proposal, including: Hands-on Workshop (75 minutes, 1-6 presenters), Organized Panel Presentation (75 minutes, 3-4 presenters), Individual Presentation (15 minutes, 1-2 presenters), PosterPlayful Demo, or a “Break the Mold” session. For more details about session strands and formats, please visit our Call for Proposals webpage.

    • In the interest of providing diverse perspectives any individual will be limited to participating in a maximum of two sessions. Posters and Arcade Demos do not count towards this maximum.

    • Sessions should focus on new insights, learnings and innovations of broad interest to the PML community and should not be promotional in nature. If you are a for-profit company interested in showcasing your product to the PML audience, please reach out to conferences@education.wisc.edu for sponsorship opportunities.

    • We believe that everyone has unique contributions to bring to the conference. PML aspires to foster a learning community that has a diversity of perspectives and practices. Are you a first time presenter, young person, or practitioner considering submitting for Play Make Learn and need additional support? Reach out to our planning team at: conferences@education.wisc.edu.

✂️ This year's conference theme: “Scrappiness”

  • Setting out to create something involves both big dreams and many obstacles. We quickly run into time constraints, limited materials, access challenges, administrative rules, and the inertia of how things have always been done. We push against that resistance. We fight to get in and get on with it. We are scrappy. We pull from the bottom of our own buckets of energy. We are outsiders, leftovers, left-outs. We are educators who deserve more but make do. We are makers who build with the materials at hand. We are inventors who cobble together rules to turn our surroundings into a game.

  • “Scrappiness” means using whatever is around us—the trash, the leftovers, the scraps. We cut construction paper and leave tiny bits behind. We make a meal and compost eggshells and orange peels. Those leftovers become opportunities to make again, to play, and to learn. A cardboard box becomes a rocket ship. Compost becomes soil for a community garden. From scraps, we create beautiful art, meaningful experiences, and community.

Questions? You can email organizers at conferences@education.wisc.edu or connect with Chris.Baker@dpi.wi.gov!

Wednesday, June 18, 2025

DIY Stickers

Looking for a low-cost, fun, maker-y activity for teens (and tweens)?  Try DIY stickers! All it takes is parchment paper, unlined paper, coloring tools, and scissors. In her most recent post on Teen Librarian Toolbox, Karen Jensen (with an assist from her own teen) details the process. 

She writes, "Like a lot of teens today, my teen is obsessed with stickers. She also loves to spend her free time coloring. Thus, she started making her own hand-colored stickers in a very low-tech way. She saw people making their own on social media and adapted the process in a way that works for her. Today she’s walking us through the steps."

This is a back pocket activity I have out for a lot of teen and tween events. I keep a container with the supplies, a few image suggestions, and the instructions ready to go in the teen space. It's worked pretty well and can be adapted to a lot of different programs. I've used it during Anime Club, Minecraft and Five Nights at Freddy's events, Teen Hangouts, and many more. It's also an easy craft to take to school visits. This summer is a perfect time to give it a try! Color Our World by coloring your own stickers!

The teens/tweens we have mainly draw their own images or trace from their phones as described in Jensen's post. However, it's a good idea to have a few suggestions if they aren't artistically inclined or don't have a device.  The suggestions I use are from Canva's free image library (it is a Pro account through our Friends group). 

I've included my instruction sheet and an example suggestion sheet below. Happy stickering!


Instructions


Suggestion sheet


Stop here to read Karen's full post. [Teen Makerspace: DIY Color Your Own Stickers, Low Tech. Karen Jensen. Teen Librarian Toolbox blog. June 17, 2025.]


Wednesday, May 21, 2025

Upcoming Games-based Learning Opportunities

Image by Araxhs Official from Pixabay

There are a number of upcoming presentations and professional development opportunities related to games-based library services, playful learning, and interactive pedagogy; some options are free, and some have a registration cost associated with them. Please help spread the word about these opportunities to your networks -- and register today!!


Friday, May 23rd, 1:00 pm
  WiLSWorld Shorts: Roll for Initiative! Wisconsin Adventures in the Library
  • "Proven education foundations and dragon-slaying go hand in hand! Wisconsin Adventures combines the myths and legends of Wisconsin’s past with the deep learning opportunities of fantasy role-playing games (RPGs). Join WiLS and Wisconsin Historical Society’s Manager of PK-12 Education Initiatives Kurt Griesemer on Friday, May 23rd at 1:00 pm CT to hear about how you can engage new audiences, connect players with Wisconsin and its history, and build community and literacy skills with Dungeons and Dragons and Wisconsin Adventures in your library."

Wednesday, May 28th, 10:00-11:00 am CST
  Video Game Collections in Libraries, Pt. #3:

Collection Maintenance, Circulating Consoles, Wraparound Services, and Digital Games 

  • In parts one and two of our “Video Game Collections in Libraries” webinar series, we first outlined effective pathways for video game selection and acquisition, and followed that up by showcasing how to “librarianize” your acquired games via processing, cataloging, and displaying best practices. So – you’ve got games on shelves, and they’re checking out; done! Mission accomplished? … Not so fast!! There are additional steps needed to maintain that collection and keep it healthy, with further opportunities to implement “value-added” services that will support your video game collection. Finally, it’s important that we collectively ask: what will our video game collections look like in 5 to 10 years, where most games will likely be “all digital”? How can a librarian prepare for that inevitable shift?

    In part #3 of our “Video Game Collections in Libraries” webinar (the final part!), we will dig into suggested protocols for weeding and repairing discs, recommendations for “wraparound” services like video game programs, circulating game consoles, and helping your patrons acquire necessary video game patches/updates – along with a deep (but brief) exploration into important questions like “What will libraries do when video games transition to all digital?”, “what impact would all-digital video games have on offering library game collections?”, and, most importantly, “who is working on what in this space right now?” – to set our libraries up for success in the future!


June 20th-22nd
  NarraScope 2025: Celebrating Narrative Games
  • Registration for NarraScope 2025 is now available! What is Narrascope? "NarraScope is an event that supports interactive narrative, adventure games, and interactive fiction by bringing together writers, developers, and players. NarraScope 2025 will be hosted at Drexel University in Philadelphia, PA. All talks will be streamed live via Discord. Our conference aims to be a place for everyone interested in narrative games to hang out, exchange ideas and get inspired. We do this through a broad selection of talks, keynote speakers, discussions and workshops."
  • "Registration is required for both in-person and online attendance, and must be done in advance of the event. The number of in-person memberships is limited by the capacity of our venue, and they are available on a first-come, first-served basis. We have no capacity cap for our online registration. In-person registration is open until May 23, 2025; online registration is open until June 18, 2025."
  • I (Chris Baker) will be co-presenting at the Narrascope Conference on Sunday, June 22nd from 12:30-1:00 pm CST. More info:
    • Gaming Collections & Services in Libraries: "Libraries have a long history of collecting games as part of our shared cultural heritage. This session will feature two presentations on how academic and public libraries are preserving the history of games and broadening access to both legacy and contemporary games. Learn more about the cutting edge of games librarianship and discover ways to get involved with efforts to collect and preserve today's digital games in libraries."
    • Co-presenters: Colin PostDavid Carter

August 21st & 22nd; Pre-cons on August 20th

Play Make Learn 2025 - Register NOW!!
  • Registration is open NOW for Play Make Learn 2025! If you've never attended before, the Play Make Learn annual conference takes place at the Memorial Union on the UW-Madison campus; PML is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work
  • NOTE: We've sold out on registration spots for Play Make Learn over the past few years -- so if you are interested in attending, don't wait too long! If you have questions about the conference, or would like to request support (while funds are available), you can reach out to the PLACE Office at conferences@education.wisc.edu.

Any questions? You can reach me at Chris.Baker@dpi.wi.gov. Consider joining our WISELearn Games + Learning + Libraries Cohort to collaborate with a wonderful community of practice -- and to start sharing (and using) our collected games-based resources. Game on!!

~Chris

Wednesday, March 19, 2025

Join the Library Makers Community


The Library Makers community is for people who run services and/or programs for library staff, past or current, or individuals who work with libraries, who have an interest in makerspaces and maker programming. Our community is inclusive, diverse and filled with hope and positive energy! Whether you are just starting out in the world of making or you have been at it for years, you are in a small library or big, you have a dedicated makerspace, a maker cart, or just maker programs, this is the place to collaborate and connect.

To keep Library Makers members engaged and to continue to bring value to LM, we need help from our members. We are looking for volunteers to provide leadership (in big ways and small) to keep LM growing and evolving as an integral part of the maker movement.

What’s in it for you? LM leaders say that they:
  • Gain skill professionally (presenting at conferences, being tied to a nationally recognized initiative, learning new skills)
  • Appreciate the time spent collaborating with colleagues across the country at various types of libraries (rural, urban, university-based, etc.)
  • Love having their input matter and show up in how things change within the community that can affect the larger library field

There are four committees to choose from:
  • Community building
  • Sustainability
  • Leadership Team
  • Events & Programming

Election Information
The self-nomination form opens March 1 and closes March 31. Candidate profiles and interest statements will be shared April 25. The general election will run May 1 through May 15.

Join us in shaping the future of Library Makers—get involved in our committee elections and help drive our community forward!


Sarah French (she/her) 

Programming & Makerspace Librarian 

Irvin L. Young Memorial Library 

431 West Center Street 

Whitewater, WI 5​3190 

office: (262) 458-2782 

www.whitewaterlibrary.org 

sfrench@whitewater-wi.gov 

Wednesday, February 19, 2025

Play Learn Make Conference Proposals Deadline

 Hello again, everyone!

I just wanted to send a reminder that the Play Make Learn 2025 Conference Call for Proposals is STILL OPEN! You can visit our website here to learn more and to access the application. The deadline to submit is March 7th, 2025. Please share this information far and wide with your networks — and consider submitting a proposal yourself!! ðŸ¥³

ALSO — Registration for Play Make Learn 2025 is open, too! Whether you're submitting a proposal or not, consider registering as soon as possible; note that we have hit our conference capacity each year for the past 3 years, and we expect to do so again. The sooner you are able to register and secure your attendance to the conference, the better! We are hoping to offer a waitlist option this year.
  • REGISTER HERE. You can view the different registration rate options at that link; Early Bird Rates are currently being offered.

  • Choose the rate that best fits your situation: for most librarians and educators we'd recommend the "Formal and Informal Educators" rate, but if you'd like to support the conference more, you could always choose "General Admission" or "Friend of the Conference". More supportive conference rates help fund travel and lodging assistance for those that need it. If you yourself require assistance, please contact conferences@education.wisc.edu🙂

  • Note that the only registration options currently available are for the conference itself; we are still coordinating exact details and pricing options for the pre-con workshops that will be offered on Wednesday, August 20th. If you register early, but are interested in also adding a pre-con workshop later, we will follow up with you with more information to complete that process.
More information about the conference and call for proposals is below!:

August 21st & 22nd, 2025
Memorial Union | 800 Langdon St. | Madison, WI
  • The Play Make Learn Conference is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work. For the first time ever, Play Make Learn will have a conference theme to bring together the work of all of the communities that come together for the conference. The 2025 Play Make Learn Conference theme is: 


  • Innovations in educational design and play-based learning often emerge from moments of critical reflection, experimentation, and creative risk-taking. By embracing the processes of breaking and mending, we can foster enhanced inclusivity, deeper relevance in teaching and learning practices, and greater belonging in educational spaces. This year’s conference theme invites educators, researchers, scholars, librarians, and practitioners to critically examine the acts of breaking and mending as pathways to systemic transformation, resilience, and creative growth. Whether through playful experimentation, critical deconstruction, or thoughtful rebuilding, we explore how “messiness” can lead to meaningful change and stronger, more human-centered learning environments. Possible Focus Areas for Submissions include but are not limited to:

    • Critical Breaking: Exploring how deconstruction of traditional educational systems can disrupt inequities and create more inclusive spaces; investigating maker education as systems thinking: breaking down to understand and transform; examining how games in education challenge systemic power structures, & restructuring educational practices to be student-led.

    • Playful Breaking: Leveraging arts integration as a tool for belonging through messiness and experimentation; designing for “productive failure” to foster resilience and creativity in learners; creating “maker” spaces that encourage learners to break, question, and rebuild.

    • Rebuilding Through Reflection: Using the metaphor of Kintsugi (the "art of beautiful repair") to explore how educational practices can emerge stronger after breaking; reflecting on the disassembled components of a classroom to build more equitable, inclusive learning environments; developing frameworks for rebuilding educational spaces to support deeper learning and human connection.

  • This theme invites participants to embrace the messy, complex, and transformative journey of breaking and mending for better learning futures.
While not all sessions will speak directly to the theme, you are encouraged to use it as inspiration while developing your proposals. Proposals which address the theme will receive special consideration during the review and selection process.

________________________________________________________________________________________

Call for Proposals

You are invited to submit a proposal to present at the 2025 Play Make Learn Conference (PML). PML aspires to foster a learning community that has a diversity of perspectives and practices. Are you a first-time presenter, young person, or practitioner considering submitting for Play Make Learn, and need additional support? Reach out to our planning team at: conferences@education.wisc.edu.

DEADLINE for SubmissionsMarch 7, 2025 at 11:59PM Central
Notifications Sent:  April 2025
  • Submit your proposal here!

    • Session "Strands": Submissions are encouraged in and across the following themes, but new ideas are also welcome and encouraged. You will be asked to select all themes that apply to your work:

      • Playful learning
      • Games for learning and positive social impact
      • Making and makerspaces
      • STEAM education
      • Arts in education

    • Session Format: You will be asked to select the session format. Please note time and maximum presenters for each type.

      • Hands-on Workshops (75 minutes, 1-6 presenters): Workshops should actively engage participants, showcasing your work, or methods you use inside or outside the classroom. They may include physical making, playing a game or something else. Session Organizers will be asked for 2-3 learning goals or takeaways they have for participants in the session.

      • Panel Presentation (75 minutes, 2-4 presenters): Panel presentations should have two or more presenters from different projects or organizations. Panels should explore a “big question” relevant to the conference theme or of interest to the larger PML community. Session Organizers will be asked for 2-3 learning goals or takeaways they have for participants in the session.

      • Individual Presentation (15 minutes, 1-2 presenters): Presentations will be 15 minutes in length to highlight noteworthy initiatives, ideas, or recent research. Session Organizers will be asked for 1 learning goal or takeaways they have for participants from their presentation. The planning committee will group individual presentations into themed 75 minute sessions with a moderator, who will reach out to coordinate the final format with presenters.

      • Poster: Posters provide the opportunity to present innovative ideas, initiatives, and prototypes in both formal and informal learning contexts. Presenters will have space to hang their poster and engage with attendees during the interactive poster & playful demo session.

      • Playful Demo: This interactive, open-ended session is a chance to show off or playtest a game, ed tech tool, or other innovation. Presenters will have a table for their activity or tool during the interactive poster & playful demo session.

      • Break the Mold Session: Have an idea that doesn’t quite fit into the formats listed above? Samples include sessions lasting days or weeks asynchronously, sessions within games and so on. What if a session took place in Minecraft? What if participants met outside to explore? What if participants worked collaboratively over the conference to produce a play? Be as creative as you dare for these sessions. If you have questions about an idea before submitting, send an email to conferences@education.wisc.edu.

    • Final Notes:

      • In the interest of providing diverse perspectives any individual will be limited to participating in a maximum of two sessions. Posters and Arcade Demos do not count towards this maximum.

      • Sessions should focus on new insights, learnings and innovations of broad interest to the PML community and should not be promotional in nature. If you are a for-profit company interested in showcasing your product to the PML audience, please reach out to conferences@education.wisc.edu for sponsorship opportunities.
________________________________________________________________________________________

Thank you for helping me spread the word. If you have any high-level questions about Play Make Learn 2025, please feel free to reach out and I'll help if I can. Alternatively, you can contact conferences@education.wisc.edu. I look forward to seeing you at the conference!

Best,

~Chris

Wisconsin Department of Public Instruction Icon

Chris Baker (he/him/his)

Public Library Consultant, Games & Learning Consultant

Library Services Team, Division of Libraries and Technology

Wisconsin Department of Public Instruction

201 West Washington Avenue | Madison WI 53703

608-264-6709 | chris.baker@dpi.wi.gov | dpi.wi.gov

Friday, November 22, 2024

Call for Proposals - New WI-based National Conference Announced

Those fabulous folks at UW-Madison iSchool Continuing Education Dept just announced another innovative two-day national conference centered around technology and library service. Upgrade joins their other conference offerings like Power Up: A Leadership Conference For Youth Services Managers And Staff; Lead the Way: Libraries At The Heart Of Community Engagement Conference and Back In Circulation: A Conference For Managers And Staff In Access And Circulation Services. These national conferences offer cutting edge content that libraries in WI can take full advantage of by attending and presenting at them. This conference has great possibilities for strong youth content. Read on!

Upgrade: Enhancing Library Services with Technology
October 6-7, 2025
Pyle Center in Madison, WI

Dr. Brandy McNeil and Dr. Alex Hanna


CALL FOR PROPOSALS
The University of Wisconsin-Madison iSchool is excited to announce Upgrade, a new conference dedicated to exploring the intersection of technology and library services. This two-day event in Madison, WI will bring together library staff from across the country to discuss innovative practices in library technology.

This conference will focus on cutting-edge topics, including artificial intelligence applications in libraries, effective use of social media for community engagement, and the crucial importance of cybersecurity in protecting our digital resources. We are excited to feature Drs. Brandy McNeil and Alex Hanna as keynote speakers!

Please submit your proposal by March 2, 2025. For more information, visit our website.

Presenters will be required to present in Madison, WI. Topics may include but are not limited to: AI, virtual reality, cybersecurity and data privacy, media labs and makerspaces, social media, media literacy, podcasts, digital collections, equity, accessible and inclusive technology, and OER. Staff from public, academic, and K-12 libraries of all sizes are welcome to attend.

Conference sessions can take one of several formats, and you are welcome to submit multiple proposals!Lecture presentation:
45-minute presentation + 15 min Q&A

Workshop presentation: One-hour hands-on learning experience about a tool of your choice

Lightning talk: 5-minute mini presentation about a new initiative at your library

Roundtable discussion: Lead an in-depth full-group discussion on a topic of your choice. No need to prepare a presentation—just shepherd good conversation!

Priority will be given to sessions that include interactive elements and audience participation. Full-length presentation speakers will receive free conference registration; lightning talk speakers and roundtable moderators will receive discounted registration.

If you are willing, please include a jpeg photo of yourself that can be uploaded to Sched, our conference agenda app. This can be either a professional headshot or a more casual photo!

Diversity, Equity, and Inclusion Statement
UW-Madison iSchool encourages presenters representing a variety of personal and professional backgrounds, perspectives, and voices. We aim for conference presenters to be as diverse as the communities we serve. Submissions are welcome from anyone who is interested in presenting, including students, new professionals, first-time presenters, and representatives of allied professions.

This conference is an in-person event.








Wednesday, July 24, 2024

UW Madison iSchool Fall Youth Library CE Courses


There are some great online courses coming up this fall with great instructors. These courses are taught asynchronously which means you pick the time each week to access the course and discussions that best fits your schedule!


Registering at least two weeks before the courses begin gets you a 10% discount.  Click on the course title to get the details.

Roll with It...Gaming in Libraries        
    August 5 - Sept 1         Dusty Karls               $165         (4 weeks)

August 5 - Sept 1           Sarah  French             $165         (4 weeks)

Sept 16 - Oct 13            Adrienne Pettinelli     $165         (4 weeks)

Youth Services 101        
Oct 7 - Dec 1                Brooke Newberry        $360     (8 weeks)

Nov 11 - Dec 8                Katelyn Martens-Rodriguez      $165      (4 weeks)

Plus there are many great additional courses. Stop here to see the full schedule of fall online courses for library staff.


Friday, May 17, 2024

Play Learn Read Conference Registarion Open

 Registration for PLAY MAKE LEARN 2024 is officially OPEN!! Please help us disseminate this information far and wide with your networks. We've had more and more librarians join the conference each year; it's a second-to-none opportunity for library practitioners to work with and learn alongside designers, museologists, researchers, artists, makers, and more – at the beautiful Memorial Union in Madison, WI!

  • I specifically want to highlight a unique and valuable pre-conference session being led by WI libraries' own Dusty Karls (Youth Services Librarian, La Crosse Public Library)Dusty is a stellar games-based library services expert and advocator, and shows immense leadership throughout the state on the subject. Details about Dusty's pre-con are as folllows:

    • Title: Roll with it...Gaming in Libraries Workshop
    • Date & Time: Wednesday, July 17, 2024, 8:30 AM - 12:30 PM Central Time

    • Description: Games are a multifaceted (and often, underutilized) way to engage with patrons of all ages at your library. In this workshop, we’ll discuss collection development and policy creation for video games, board games, TTRPGs (tabletop role-playing games), and other kits within the library of things. We’ll also strategize the development and implementation of gaming clubs, from casual board game meet-ups, and running Dungeons and Dragons campaigns, to after-school video game clubs and more! There will be time to showcase some games and playtest others during the workshop, including some interactive games and ideas to use for your collections and programming. You will learn how to…

      • Design and implement a collection development strategy for games of all types and formats, for all ages,
      • Strategize policies and best practices for game circulation and programs,
      • Build and grow programs using the games in your collection,
      • Take away a base knowledge of popular games and "play-alikes" as well as first-hand experience playing a few titles
      • Note: The minimum of 10 participants must be made by July 5. After this date if the minimum is not met, the session will be cancelled and participants notified with a refund.
Each pre-con session is $75, or use code PCBUNDLE24 at checkout to get $25 off for registering for a morning and afternoon session. More information about the conference(including how to register) is below:

PML Registration Open-1

Registration is Open for Play Make Learn

July 18-19, 2024

Register by May 31 for Early Bird Rates!

The Play Make Learn (PML) Conference promotes high-quality learning opportunities for educators, researchers, developers, designers, foundation leaders, policy makers, museum and library professionals, and school leaders who are dedicated to promoting making, gaming, and playful learning. We aim to engage our audience in cutting-edge learning science ideas and experiences; communicate state-of-the-art design, education, and research; demonstrate new and upcoming games and technology; and network to spark new projects in the following themes: playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, arts integration in formal and informal spaces, and research/practitioner partnerships.

 

Learn more at our website and follow us on social media for keynote announcements.

 

When: July 18-19, 2024

Where: Memorial Union | 800 Langdon St. | Madison, WI

We’re excited to announce Pre-Conference Sessions are back! These additional sessions will take place July 17, 2024. Please visit the website to learn more about session options. Pre-Conference session registration is an additional fee.

2024 Program Fees

Thanks to our generous sponsors, we are able to provide scholarships for a limited number of people in need of financial support. Complete the scholarship application here.

GEE! Learning Game Awards are back!

Submissions due June 1

Enter to win the coolest award in learning games! Finalists get free registration to Play Make Learn, a GEE! Award badge for your website, and the chance to showcase your game. In the spirit of James Paul Gee, we’re looking for digital and analog games that are fun, educational, and novel. Send us your best!



I am on the Conference Committee and Conference Experience Subcommittee; if you have any questions, please feel free to reach out at Chris.Baker@dpi.wi.gov. I really look forward to seeing folk there!!